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- Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
- The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Number 8 in Canterbury Archaeological Trust's occasional paper
series publishes further findings in Canterbury's northern suburbs,
this time close to Roman pottery and tile kilns recorded during the
relocation of the cattle market in the 1950s. The kilns were
established in an existing agricultural landscape in the mid-1st
century AD and then after the tile and pottery industry declined at
the end of the second century, the area was used for burial. One of
the graves on the site contained a re-used inscribed funerary
plaque. In the early 8th century a new settlement developed, with
the characteristic sunken-featured structures and other domestic
features.
Design Patterns: Elements of Reusable Object-Oriented Software, 1/e
Capturing a wealth of experience about the design of
object-oriented software, four top-notch designers present a
catalog of simple and succinct solutions to commonly occurring
design problems. Previously undocumented, these 23 patterns allow
designers to create more flexible, elegant, and ultimately reusable
designs without having to rediscover the design solutions
themselves. The authors begin by describing what patterns are and
how they can help you design object-oriented software. They then go
on to systematically name, explain, evaluate, and catalog recurring
designs in object-oriented systems. With Design Patterns as your
guide, you will learn how these important patterns fit into the
software development process, and how you can leverage them to
solve your own design problems most efficiently. Applying UML and
Patterns: An Introduction to Object-Oriented Analysis and Design
and Iterative Development, 3/e Craig Larman again delivers a clear
path for students to learn object-oriented analysis and design
through his clear and precise writing style. Larman teaches
newcomers to OOA/D learn how to "think in objects" by presenting
three iterations of a single, cohesive case study, incrementally
introducing the requirements and OOA/D activities, principles, and
patterns that are most critical to success.
Many years ago we were doing a joint revival in our church. Now for
those that do not know what a joint revival is, let me share it
with you. You see, we had several preachers in our church and we
felt a need to have a revival. The Lord drew us together and we
came up with a theme, one that became increasingly important to me
through my years as a minister. That theme was the Mantle of
Elijah. I was given the honor of being the final speaker on the
series and my topic was to be on the Responsibility of the Mantle.
The more I researched and studied about the responsibilities that
are associated with the mantle, the more concerned I became for a
lack of teaching in the church concerning our own responsibilities.
Let us go on. Stay with me as we journey into the realm of reality
according to God's Word. Father, grant the reader an open heart,
steady mind, and greater compassion for Your Word. In Jesus' name I
pray, Amen.
Outside the Town describes discoveries made between 2006 and 2009
during excavations immediately south-east of Canterbury's Roman
town wall. Situated within sight of Watling Street and the main
entrance into the town from the Roman port at Dover, the
investigations revealed a late Roman shrine along with finds
indicative of ritual offerings and associated feasting. Apparently
in use over a twenty year period from c AD 340, the shrine was
positioned over a late Iron Age inhumation burial which may have
originally been marked by a mound, and is one amongst a group of
such late Iron Age and early Roman funerary monuments which exist
in the vicinity. Four late third-century burials preceded the
construction of the shrine, and represent part of an intriguing
funerary and religious landscape now emerging.
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Loot
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Loot
Nadine Gordimer
Paperback
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Discovery Miles 3 300
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